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TEMA: PU Live Social Module

PU Live Social Module 8 años 8 meses ago #3526

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Como ya sabeis en estos momentos están cargando el modulo social en el Live.
Aquí os dejó las ultimas notas sobre el M.S

Howdy SC Reddit Family!

Posted the Live Service Notification on the forums, but here's the text:

We'll be bringing the service down at 7pm CDT/12am GMT tonight for the Star Citizen Alpha 1.2 Social Module Publish to Live!

You can expect a larger, more detailed post about the Social Module from Tony Zurovec later this evening, as well as a full list of Patch Notes. I'll update this thread as we publish those later, but until then, here is a preview of some of the major features and updates.

Social Module: Area 18 on ArcCorp of the Stanton System

• Our first multiplayer planet side environment includes ArcCorp's Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.

• You'll find that the main elevator in every Hangar now takes you up to Area 18.

• For Selfland, Revel & York, and Aeroview hangers, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.

• For VFG Industrial Hanger, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you've passed through the double doors, the elevator to ArcCorp is located on your right.

• Characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the "F6" key. The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy. Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.

• The first areas available to explore in ArcCorp include: ArcCorp Customs, Medical Bay, JobWell (sponsored by the Trade and Development Division of ArcCorp), G~Loc Bar, Astro-Armada, Dumper's Depot, Cubby Blast,

Some areas of ArcCorp are not available on the PTU during this initial launch. Some of those intentionally off-limits include:

• The Casaba Outlet.

• The Medical Bay Emergency Room.

• The ArcCorp landing pad.

• The elevator to the second floor of Astro-Armada.

• The firing range at Cubby Blast.

User Interface:

• F2 opens Augmented Reality.

• F6 changes your character loadout (while in Hangar).

• F12 brings up the Chat interface.

Fixes:

• Several GIM fixes for matchmaking, lobby, game server and Social Module session handling.

• Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.

• Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.

• Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.

• Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.

• Jump animations have received some minor improvements for a smoother experience.

• A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved.

• A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.

• The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.

• Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.

• Fixed an issue where the Vanduul Glaive designated "Tank" at the end of Tutorial Chapter 6 would sometimes become immortal.

So much more to come!

Thanks everyone and see you in the 'Verse! - Will Leverett
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PU Live CURIOSIDADES 8 años 8 meses ago #3529

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Última Edición: 8 años 8 meses ago por Edoc.
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PU Live Social Module 8 años 8 meses ago #3533

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Como ver la freelancer en el modulo social

Star Citizen - Checking out the Freelancer (Social Module)
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PU Live Social Module 8 años 8 meses ago #3534

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Ayer intenté entrar al modulo social de marras y al menos desde el hangar York (el blanco) no había forma por ninguna puerta. La de atrás de donde apareces, arriba, no se abría.

Estoy dándole al launcher para que revalide todo de nuevo, que dicen así se soluciona el tema.
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PU Live Social Module 8 años 8 meses ago #3535

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Yo tambien tengo ese hangar y me tiro un par de veces,finalmente entre ,pero al rato se colgo visto lo visto tocara esperar un parche.
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PU Live Social Module 8 años 8 meses ago #3536

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:evil: Ya se que no viene al cuento ,pero hevisto el vídeo de la freelancer creo que le podria entrar un Rober de exploración ,que opinais?
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Re:RE: PU Live Social Module 8 años 8 meses ago #3537

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mineda escribió:
:evil: Ya se que no viene al cuento ,pero hevisto el vídeo de la freelancer creo que le podria entrar un Rober de exploración ,que opinais?
Dejate de rovers, dale al patinete :):):)
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Re:PU Live Social Module 8 años 8 meses ago #3538

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Jol
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PU Live Social Module 8 años 7 meses ago #3578

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Alguien sabe como cargar el HUD del pj???
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PU Live Social Module 8 años 7 meses ago #3581

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Creo que con "F2" se activa la función de realidad aumentada dentro del juego, para ver el nombre de las armas y demás cosas en (falsa) venta XD
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PU Live Social Module 8 años 7 meses ago #3585

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:whistle: Ah pues no sabia ... :lol:
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